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Was macht dreamworlds?

We design and develop computer games! Over time we developed our own 3D engine and framework whose basic structures date back to our Amiga days. Several games stem from those days, among them one commercial project, which can be examined at the Projects page. From 2003 onwards we're now developing solely for Windows PCs.
If you prefer screenshots or concept drawings instead, have a look at the Gallery.

Splatter Splatter is a top-down mouse/stick shooter at its core. In it, Max is drawn into events of absurd scale while he tries to fend off the world using every weapon he can get his hands on. Soon, flares turn out to be indispensable tools, too, as their light seems to unexplainably instil fear in the hordes of monsters. Equipped with these tools Max wanders through the city to search for other survivors, a new home and the reason behind all these events.

Wer ist dreamworlds?

Dreamworlds is a german-based team of dedicated people. Most of us reside in Dresden. The core of members are already working together since a long time, but new faces enrich the team on a regular base. You can read more about Dreamworlds and its individuals at the Members section.

2012-03-28

Attentive readers might already have noticed it :) A small part of the Dreamworlds team is currently trying to build a little indie game development studio. The studio's first project will be Splatter, which hopefully sees the light of reality in mid 2012 for Windows/PC download platforms.

But don't worry! The Shard Worlds aren't forgotten! Quite the contrary: if all goes nicely our combined forces of full-time development power will soon arise to complete it. Much to my regret it's just too large to start a small bussiness with it. Most of the Dreamworlds team still carries on with development in its spare time.

2012-02-01

There was a long time of silence at the Shard Worlds, but not for a lack of things worth telling! Development is still marching on, nowadays especially at the graphical side of the game. You can observe the new state at a few new pictures at the Gallery!
Our hero of graphics and level design, Andre, also produces a video which shows even more scenes from the current state of development. Follow the link and tell us what you think!

2010-12-03

Slowly but steadily the shard worlds grow. We have made quite some progress in the last months, both at the path to playability and at the graphics side. You can find pictures of this progress in the gallery. We hope you like them.

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