Thomas Schulze
Head of Project, Programming of Engine, Framework, Importer & Exporter
Stefan Schulze
Programming of Game Logic, Editor, Installer & Tools
Christian Schubert
Modelling, Texturing & Animation of Characters & Environment, Programming of Tools
Johannes Kollmer
Modelling, Texturing
Jens Werstein
Quests and Dialogs
Volker Burger
Quests and Dialogs
Wojtek Grabarczyk
Modelling & Texturing Environment
Andre Koch
Leveldesign, Modelling
Matthias Gubisch
Programming of Engine and Physics
Sascha Wächter
Leveldesign and Modelling ->saschawachter.de
Stefan Binder - Grande
Leveldesign and Concept Art
Michael Riesner
Webdesign, Modelling, Texturing & 2D-Graphics
Alexander Asmus
Modelling & Texturing Environment, Spy
Cyril Kajnar
Modelling, Texturing
Maik Hamann
Projektmanagement
Marlin Frickenschmidt
Game Design
Dennis Schuster
Music, Sounds, Promotionvideos ->desound.de
Tilman Blumhagen
Programming Input-System
Andreas Schüle
Programming Artificial Intelligence
Tom Micklich
Modelling & Texturing Environment
Stephan Hofmann
Programming Artificial Intelligence
Dirk Böhme
Modelling, Texturing & Animation of Characters
Mischa Schaub
Modelling & Texturing Environment