Thomas Schulze

Head of Project, Programming of Engine, Framework, Importer & Exporter

Stefan Schulze

Programming of Game Logic, Editor, Installer & Tools

Andre Koch

Level Design, Modelling

Matthias Gubisch

Programming Physics and Engine

Volker Burger

Quest Design

Jens Werstein

Quest Design

Wojtek Grabarczyk

Modelling, Texturing

Christian Schubert

Modelling, Texturing & Animation of Characters & Environment, Programming of Tools

Johannes Kollmer

Modelling, Texturing

Cyril Kajnar

Modelling, Texturing

Maik Hamann

Projektmanagement

Marlin Frickenschmidt

Game Design

Michael Riesner

Leveldesign, Modelling, Texturing & 2D-Graphics, Webdesign

Alexander Asmus

Modelling & Texturing Environment, Spy

Dennis Schuster

Music, Sounds, Promotionvideos ->desound.de

Tilman Blumhagen

Programming Input-System

Andreas Schüle

Programming Artificial Intelligence

Tom Micklich

Modelling & Texturing Environment

Stephan Hofmann

Programming Artificial Intelligence

Dirk Böhme

Modelling, Texturing & Animation of Characters

Mischa Schaub

Modelling & Texturing Environment