Thomas Schulze

Head of Project, Programming of Engine, Framework, Importer & Exporter

Stefan Schulze

Programming of Game Logic, Editor, Installer & Tools

Christian Schubert

Modelling, Texturing & Animation of Characters & Environment, Programming of Tools

Johannes Kollmer

Modelling, Texturing

Jens Werstein

Quests and Dialogs

Volker Burger

Quests and Dialogs

Wojtek Grabarczyk

Modelling & Texturing Environment

Andre Koch

Leveldesign, Modelling

Matthias Gubisch

Programming of Engine and Physics

Sascha Wächter

Leveldesign and Modelling ->saschawachter.de

Stefan Binder - Grande

Leveldesign and Concept Art

Michael Riesner

Webdesign, Modelling, Texturing & 2D-Graphics

Alexander Asmus

Modelling & Texturing Environment, Spy

Cyril Kajnar

Modelling, Texturing

Maik Hamann

Projektmanagement

Marlin Frickenschmidt

Game Design

Dennis Schuster

Music, Sounds, Promotionvideos ->desound.de

Tilman Blumhagen

Programming Input-System

Andreas Schüle

Programming Artificial Intelligence

Tom Micklich

Modelling & Texturing Environment

Stephan Hofmann

Programming Artificial Intelligence

Dirk Böhme

Modelling, Texturing & Animation of Characters

Mischa Schaub

Modelling & Texturing Environment